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[In an impassioned editorial from the June-July 2008 issue of GSW sister publication Game Developer magazine, EIC Brandon Sheffield tackles the realities of the changing video game industry, as online social worlds such as Club Penguin and Habbo Hotel start to surpass traditional gaming in reach.] The video game market is changing incredibly quickly right now, probably at the fastest rate since the big crash of the mid-1980s. Not only is the market expanding to include women and casual game
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