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World of Warcraft: Hunter ClassPosted by Shamus on July 4th, 2008 Lots of people have this impression of MMO games - not entirely undeserved - that the gameplay is an unbroken stream of monotony. You walk up to a monster an click the attack button until it falls over. Continue to do this until the “level up” gauge fills, at which point you go find a new, slightly different monster and continue doing the same thing. I alluded to some of the depth of WoW gameplay in an earlier post, but let
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